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MINDFULNESS INTERVENTIONS FOR GAMERS: INVESTIGATING DIGITAL USABILITY

Anna Katharina Müller, Markus Friedrich Müller, Schmidt
Published 28 June 2024
Vol. 1, No. 1 (2024)
pp. 39-53
CC BY 4.0
  1. 1
    Anna Katharina Müller, Markus Friedrich Müller, Schmidt
    Department of Clinical Psychology, Heinrich-Heine-Universität Düsseldorf, Germany.
    DE

The development and adaptation of a group-therapy intervention for individuals with internet gaming disorder into a digital format are explored in this study. Leveraging content from a former group therapy program, the intervention was tailored for online delivery, with a focus on enhancing usability and treatment adherence. Usability assessments of the newly developed mindfulness-based online intervention are conducted to evaluate its effectiveness in addressing internet gaming disorder. Additionally, gamification principles are implemented to increase motivation and treatment adherence among participants. The study scrutinizes the usability and effectiveness of the digital intervention in supporting individuals suffering from internet gaming disorder.

JournalApplied Psychology, Sociology, and Social Policy Journal
ISSN2998-8411
Volume / IssueVol. 1, No. 1 (2024)
Pages39-53
Published28 June 2024
Access Open Access
LicenseCC BY 4.0 — reuse with attribution
PublisherKeith Publications
Müller, Schmidt , A. (2024). MINDFULNESS INTERVENTIONS FOR GAMERS: INVESTIGATING DIGITAL USABILITY . Applied Psychology, Sociology, and Social Policy Journal, Vol. 1 No. 1, pp. 39-53

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